Analysis Category

cp_dustbowl_big

Posted On June 10, 2015By Dr. McKayIn Analysis

Map Stats: Dustbowl

Statistics are fun. Data is beautiful. Let’s take a look at some statistics for Dustbowl. At the end of every round, we log detailed statistics about that round to our database. These statistics include the time the round took to complete (in seconds), which team won, and how many players were in-game on average during the round. For starters, let’s take a look at the average round playtime as a function of average player count. The general trend isn’t all too surprising. As more players join the game, rounds takeRead More
FPGameanalysis

Posted On April 25, 2015By TurretIn Analysis

FP Game Analysis

It is a well known fact that FirePowered members enjoy their Team Fortress 2. We are a community that predominantly plays TF2, with the average member logging approximately 10 hours per week. Despite a shared interest in a hectic hat-filled FPS, FirePowered members are an eclectic group of people with many interests. So, when they aren’t shooting their friends or trading, what other games do members play?     According to the number of hours logged for members, the five most played games (excluding TF2) for FirePowered members are: Counter-Strike:Read More
MAPSPOTSLIGHT_HEADING

Posted On March 24, 2015By munchyBananaIn Analysis

Map Spotlight: cp_stoneyridge

cp_stoneyridge is an attack/defend map, with BLU Team assaulting a RED industrial facility. A very nice job by heyyou, it is a massive map, with many side areas and a consistent atmosphere of a dirty factory/processing plant. Following a very long capture of the first point (36 seconds), a forward spawn opens up for BLU, allowing easy access to the rest of the map. The first point’s openness allows long range classes a wonderful view over the enemy team. Minimal cover for the attackers in their main route forces them toRead More
escarpment

Posted On February 25, 2015By munchyBananaIn Analysis

Map Spotlight: pl_escarpment

pl_escarpment is a custom payload map, made by Aly, a very talented map maker. Set in a warm, alpine region, similar to the Sierra Nevadas of Central California, pl_escarpment has suburb attention to detail. This map is rich in grass, flowers, and water features. Unlike most other maps, it also has custom sounds of birds tweeting and water flowing. The dusty parts of the map offer a nice alternative to the either snowy or completely desert biomes of most TF2 maps. Unique in this map is a log blocking the pathRead More
TF2 Adblock

Posted On February 11, 2015By Dr. McKayIn Analysis

TF2 AdBlock: A breakdown

Ever since the Pinion controversy about a year ago, many TF2 players consider “MOTD” and “bad” to be synonyms. In reality, the MOTD (or “Message of the Day”) is just the panel that appears when you first join a server. On FirePowered servers, this shows the server rules, donor benefits, and a summary of your stats. I have never been secretive about my opinion regarding Pinion and other in-game advertising. I don’t personally like it, but I see the need for it in an environment where living off of donationsRead More